Ray tracing research papers

This page intent to gather relevant papers about ray tracing problems and how they can be solved.

Sorted Deferred Shading for Production Path Tracing

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Improving Data Locality for Efficient In-Core Path Tracing

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Data Oriented Design

This section is not directly related to ray tracing but explain a well known problem of memory latency and how inconsistent access can bring to very bad performances. Ray trace renderers often encounter this problem when inconsistent rays are needed and will need to access almost every datas of the memory at the same time (diffuse rays).

Pitfalls of Object Oriented Programming

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Introduction to Data-Oriented Design

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Dernière mise à jour : jeu. 07 mai 2020