Dorian Fevrier's blog - Project a mesh to another with Maya API (English Translation) - CommentairesJe m’appelle FEVRIER Dorian, je suis infographiste 3D passionné par mon métier, l’informatique en général, l’internet, la programmation et l’évolution de tout ce petit monde. Vous trouverez sur ce blog des tutoriaux, mes coups de cœurs, avis, etc.2024-01-02T23:48:05+01:00FEVRIER Dorianurn:md5:695d9c73474c33ce3dab043823509c4bDotclearProject a mesh to another with Maya API (English Translation) - Dominikurn:md5:672e8d101fb5a044ddeb5eb756e7756b2018-10-14T11:06:53+02:002018-10-14T10:06:53+02:00Dominik<p>Hey man, its been a while since you posted it and I want to tell you that it is awesome!! I am just curious about one thing. The hitFacePtr we create, don't we have to delete it after we are done? As it will be overwritten in every loop, in the end, we are still left with one pointer?</p>Project a mesh to another with Maya API (English Translation) - mrudulurn:md5:ac0ccd87ab30c0c722a5881625d28c172015-04-23T19:00:49+02:002015-04-23T18:53:22+02:00mrudul<p>Absolutely fantastic tutorial. Thanks for your efforts.</p>Project a mesh to another with Maya API (English Translation) - Dorianurn:md5:4c68674d794fe20a16f70d3db50d60a82012-01-10T18:20:11+01:002012-01-10T18:20:11+01:00Dorian<p>Glad to see this tutorial help you. :)</p>
<p>If you are a CG dev you could maybe be interested by coral: <a href="http://coral-app.com/" title="http://coral-app.com/" rel="ugc">http://coral-app.com/</a> :D</p>
<p>Thanks for your comment! :)</p>Project a mesh to another with Maya API (English Translation) - Chrisurn:md5:94ff835da6dcf90dae2e4215ae710d682012-01-10T17:57:22+01:002012-01-10T17:57:22+01:00Chris<p>Wow!</p>
<p>This tutorial is amazing and easy to read. Don't worry about your English, it's fine. ;)<br />
Now the curtain between me and writing Maya-API-Plugins has opened a bit to see the logic behind it.</p>
<p>Cheers,</p>
<p>Chris</p>Project a mesh to another with Maya API (English Translation) - Dorianurn:md5:9464519b76d472aaa98d0bbfa31882802011-12-15T10:10:37+01:002011-12-15T10:19:15+01:00Dorian<p>Hi and thanks for your comment! :)</p>
<p>Yes, you're completely right! This is something I'd discover later:</p>
<p>In almost all Maya API calls to get position stuffs, you can give the space and Maya give you informations in the space you want.</p>
<p>It was something I wasn't aware when I'd start to work on this tutorial. But actually this is how this I've learn to work with matrix multiplications to get/change origin space.</p>
<p>Thanks again for this comment, I 've done a link to your comment it in my tutorial. :)</p>Project a mesh to another with Maya API (English Translation) - chrysl666urn:md5:56dd0fe927a8f37e21dfde1a67734d302011-12-15T06:47:31+01:002011-12-15T06:47:31+01:00chrysl666<p>I have notice that if you extract a dagPath from mFnMeshSrc you don`t need matrix multiplication anymore .. just pass MSpace::kWorld in getPoints and getVertexNormal.... I have done a c++ translation of your code if you don`t mind .. tnx again for sharing your code . I have learning a lot with it !</p>
<pre>c++ translation :</pre>
<p><a href="http://paste.ideaslabs.com/show/krpzOCnmwX" title="http://paste.ideaslabs.com/show/krpzOCnmwX" rel="ugc">http://paste.ideaslabs.com/show/krp...</a></p>Project a mesh to another with Maya API (English Translation) - Dorianurn:md5:eec1df9630ba88f0ff86c89a5878a7b92011-10-07T00:06:50+02:002011-10-06T23:06:50+02:00Dorian<p>@Bernie<br />
Il existe une version fr (l'originale d’ailleurs):</p>
<p><a href="http://www.fevrierdorian.com/blog/post/2011/02/20/Projeter-un-mesh-sur-un-autre-avec-l-API-Python-de-Maya" title="http://www.fevrierdorian.com/blog/post/2011/02/20/Projeter-un-mesh-sur-un-autre-avec-l-API-Python-de-Maya" rel="ugc">http://www.fevrierdorian.com/blog/p...</a></p>
<p>:)</p>Project a mesh to another with Maya API (English Translation) - Bernieurn:md5:e96365acb2c2470ffb2f98c1feb09e092011-10-06T21:08:08+02:002011-10-06T20:08:08+02:00Bernie<p>J'ai failli lacher au moment des 'vertexs copains', mais bon. Cool, merci pour le step by step =D</p>Project a mesh to another with Maya API (English Translation) - Tristanurn:md5:d034933ac3b725b138143ea41f7397b92011-08-15T15:31:21+02:002011-08-15T14:31:21+02:00Tristan<p>So funny, great work!</p>